What is Multimedia Learning?
Educational
technology and instructional design have notable impact on students’ motivation
and commitment learning performance by reshaping various methods and
strategies. As one of the innovative instructions that provide multidimensional
aspects in learning, multimedia enables learners to practice contextually and go
beyond blackboard by means of its quality and function as a medium of
instruction. Specifically, having adequate vocabulary knowledge in a foreign
language is one of the main determinants of how well learners speak as a requirement
in mastering the four language skills; reading, listening, writing, and
speaking. Generally, only words and their associated meanings in a text-only
format are used to be presented to students as a traditional way of teaching in
foreign language classrooms. However, with the development of technology,
multimedia such as adding visual text, spoken text, and graphics on displays
manages learners’ retention and comprehension of input.
Rather than outdated traditional
techniques or approaches, effective variety of the innovative instructions need
to be adopted and supported if we would
like to transform our classroom into an effective language learning
environment. Teaching may be thought as an easy and a simple task, yet to be
able to provide accurate and durable knowledge to the world of a learner is
more sophisticated. However, the suggestive question is whether to be able to
teach a language in an effective way making use of the innovative methods which
fulfill the necessities of the time or with
outdated methods which hardly keeps up with dizzying changes of life.
Therefore revolutionizing vocabulary teaching according to the necessities of
the world based on the living language which finds a place in multimedia may
play a crucial role.
Vocabulary teaching seems to had
been neglected - to use a colloquial expression-was left to take care of itself -for years
and was of the secondary importance
after grammar due to the fact that
grammar was thought to be the core of the language competence and the
ultimate goal of language teaching was seen to be able to produce grammatically
correct sentences by prominent methods
of 1960s and 1970s.With the emergence of communicative methods, the focus of
language teaching naturally shifted from being accurate to being intelligible.
It is argued that knowing rules alone does not make any sense in terms of using
language; in order to communicate, one first needs to know words, chunks and
word patterns, in short lexical knowledge, and then the rules to put these
words into meaningful order, that is,
grammatical competence. Therefore, both are indispensable and integrative part
of language competence but considering the importance, it would not be wrong to
say that lexical knowledge comes first and lies at the center of the ability to
communicate effectively. If we clearly sum up with Wilkins’ (as cited in
Donesch-Jezo, 2013) words, “Without grammar very little can be conveyed,
without vocabulary nothing can be conveyed”, so each is a component element
supporting each other at the same platform.
Learning
vocabulary in the second language is a multidimensional process which requires
gaining more than one aspect of knowledge about the word. Besides form and
meaning, a L1 learner already possess the knowledge of L1 words; what they
refer to, what they connotes, with what words they are linked, however, the L2
learner has to set up a new lexical construction by himself or herself or with
the help of an instructor through explicit or implicit teaching and thus, the
need of vocabulary teaching appears. However, how it should be done? For
reasons beyond this scope of this discussion, we are not going to mention how
vocabulary should be taught in detail but the point which related to our
questions will be developing vocabulary through multimedia presentations.
Also,
the fact that students have tendency
dealing with new technology while
learning a language since they are surrounded with various kind of smart
technology devices and these devices make them more motivated is unquestionable. Therefore, they are expected
to learn better when they are exposed to different teaching methods integrating
technology such as multimedia learning
tools and their language development will gain great acceleration. As it was
aforementioned by Plass and Jones, the integration of second language
acquisition theory and cognitive theories of multimedia learning needed to be
conducted in different content areas (as cited in Samur, 2012, p. 166).
In addition, the process of conducting new
research on multimedia that used appropriately and effectively in design of
instructional material can provide considerable benefits to instructional
process of lessons in the field (Ariasdi, 2008). Zaim and Hum (2016) defines
learning as a process of creating environment and relatively constant changes
in behavior and skills so this environment is created by the elements that
affect students’ learning. As it was defined by Anderson (2001), learning is a
change in learner’s knowledge and this inevitable change in knowledge is described
by instructional design (as cited in Mayer, 2008).
Besides, learning outcomes are defined in
learning objectives in instructional design, and these outcomes refer to change
in one’s knowledge and knowing what students know is anticipated by an
instructional designer. From Mayer’s paradigm of science of instruction, there
are two classic ways of measuring learning outcomes, one is retention tests
that aims to get what is taken away after giving instruction; which is
basically refer to the skills in remembering, and transfer tests that measure
understanding. Instruction works when the relevant material represented and integrated
with relevant knowledge of learners. However, encouraging learners without
overloading the capacity of verbal or pictorial channel is a challenge of
educators and instructional designers. Mayer (2003) defines the key elements of
science of instruction which are reducing extraneous processing, managing
essential processing and fostering generative processing (Mayer, 2005; Sweller,
1999).
In addition, it is beneficial to design
learning materials depending on students’ learning styles, and presenting both
on-screen text and narration is better than presenting in one way because of
dual channels (Mayer et al, 2001). This
processing of multimedia instruction is in the same line with the previous
literature, and it is described as one of the efficient and effective way of
instruction that develops self-paced learning and guides learners in sense
making process by lowering the effort spent for the information being processed
(Yamauchi, 2008). Thereby, multimedia presentations have been one of the
widespread effective tools in the field of language education as a big wave of
technological outcomes.
Multimedia
(MM) presentations as an instructional material are helpful to stimulate senses
such as hearing and vision by means of mediums as text, images, animation or
audio (Wang et al., 2011). In this taxonomy, cognitive theory of multimedia learning (2002)
describes eight principles based on evidences on researches in the field of
education that guide educators axiology of designing instructional plans
regarding to learners’ performance in developing certain skills rather than merely
being a theory. The similar agreement comes from Mayer (2011) as he stresses
the use of multimedia as instructional
material to foster learning and learning depends on cognitive processing that
attributes relevant material and mental representation as well as integration
of these with existed knowledge from long term memory (Mayer, 2008).
1.1
What
is multimedia learning?
Mayer
(2008) also defines multimedia learning as learning from printed or spoken text
and static or dynamic visuals such as diagram, chart, animation, video and so
forth. Multimedia learning tools can be exemplified as narrated animation,
Power Point presentations, and readings in a textbook, or educational video
games. Basically, the word “multi” represents more than one form and the word
“media” refers to the environment that is presented as a medium of instruction,
so multimedia combines text, sound, picture and animation in a system (Arkun&Akkoyunlu, 2008).
In addition,
there are numerous evidence- based studies have proven that applying multimedia
presentations in language teaching contributed individuals’ performance in
developing vocabulary learning skills that assisted by pictures, sounds, and
videos (Lu-Fuang Lin, 2010). Besides, practicing colorful images in text books
and dictionaries and videos have certain amount of effectiveness in vocabulary
learning regarding to learning styles of individuals. (Berk&Berk, 2017).
Furthermore, the previous study
conducted at a university based on technology assisted learning and its
outcomes reported the huge contribution of multimedia presentations in
increasing participation and involvement in tasks in language classes (Schrand,
2008).
1.2 Framework of Multimedia Learning
Apart from valuable impact of
applying multimedia presentation in language classes, one of the prominent
characteristic of multimedia is embracing student centered approach referring
to learners’ needs in designing instructional materials (Clark &Mayer,
2008). Principally, multimedia presentation deals with certain cognitive
processes; selecting, organizing, and integrating so that the learners can
create schemas and build the connections between verbal and visual channels in
order to make meaningful chunks in working memory and build knowledge. The
process of interactive multimedia for language learning is demonstrated in the
following figure 1 below.
Figure 1. Framework of Multimedia Learning (Mayer, 2011)
As it is presented above, students figure out words
and pictures from multimedia presentation and the words are received by ears
and visuals are perceived by eyes. This process is called “selecting process”
and those demonstrated “text and visuals” or “sound and images” are linked to
the working memory and integrated in the memory. Terminally, learners integrate
verbal and pictorial model as prior knowledge based on the input taught through
multimedia learning.

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