A GLIMPSE OF READINGS IN EDUCATIONAL TECHNOLOGY

 


 



 



This paper reports on the topics covered in EDT6103 Readings in Educational Technology including the historical development of educational technology and its theoretical, psychological and philosophical foundations; instructional design models; past and present topics and trends in educational technology research; recent and future trends in the area of educational technology. As a requirement of this course, the final report includes discussion of the following topics below and it also reflects our perceptions over the reading tasks throughout the course based on the outcomes of learning objectives and criteria on the final rubric. The sections in this final report are presented the following topics listed below.

1-      Definition and the history of the field of educational technology (ET) and your own definition

2-      Educational paradigms and their effects on ET

3-      Instructional design (ID), names of the ID Models, why there are so many models? Which model can be chosen in where (for which considerations)?

4-      Research and research trends in ET

5-      Learning from multimedia, theory, types of cognitive loads, and principles/effects of design in multimedia

6-      E-learning, types of e-learning, trends in e-learning

7-      Technology integration into education, models, important factors for integration

8-      Big media debate, positions of the big actors, your own view and implications

9-      General views and understanding about Educational Technology field regarding the topics and our comments about theories with their interesting and important points.

 

1.      Introduction

               

There are numerous definitions and interpretations of the root word “technology” in literature which was predominantly defined as an amorphous style but the birth of educational technology runs parallel to the needs of learning and instruction earlier than 1900s.  In order to internalize and understand the field of education technology, we need to walk in altered world, and figure out prevalence of newness as well as following the changes in the scope of itself. Finn (1960) defines “technology” as both human and non-human systems, processes, management and control mechanisms as a way of adopting different perspectives and solutions to the problems with viable settlements. (as cited in Gentry,1995).

 

There have been also variety of technological developments and inventions that shape today’s education. However, the main focus of technology in education needs to be maximize learning that bears the question in our minds: “Do I have the ability to use that technology by facilitating it effectively, efficiently and attractively?” The answer might vary but it might lead us to ponder “how far we away from Maddux’s type 2 applications”. Referring to Keller’s (1968) article titled “Bye Bye Teacher, the work of teacher was based on personalized system of instruction (PSI) maintained through self-pacing and reinforcement, but not in the same line with formal education. Keller poses a critical stance in his article by sharply emphasizing to carry on traditional ways of teaching would be the end of teacher and lecturing would be only for motivational purposes but not for transferring information. In early 1960s, PSI was the earliest glimpse of e-learning of today and there is still need for teachers who provide right way of reinforcement for learners.

 

More specifically, teachers who provide effective, efficient and attractive resources by meeting the AECT definition of Educational Technology. Furthermore, EdTech’s definition has evolved over the years depending on alternating theories and amorph of practices as well as technological advances. On the other hand, the invention of blackboard was one of the demolition job over education, and Claudius Crozet was the pioneer of this important education tool’s emerged as a consequence of language barrier because of his accented French.

 

As a result of this barrier, he found an emergent solution by coloring one part of class Wall to black and used the chalk to illustrate his lessons as a way of instruction. In our view, the most compelling part of defining the etiology of education and technology is to differentiate the first definitions which were based on appliances and devices and later changed into message design which did not work. This view is further supported by Edgar Dale who introduced “Cone of Experience” in 1946 and later revised in 1969. He also stressed that there is a direct relation between the design of instruction and learning activities of each individuals notwithstanding their age groups so that blackboard was a transfer of knowledge and joint communication between the teacher and the learner.

 

 

 

1.2 Definition and the history of the field of educational technology (ET)

Most of the time we are not aware that the role of technology in education has actually been discussed for almost 2,500 years or more because when we hear the word technology today the word directly comes up is the Internet and computer/mobile technologies. We seem to believe that those new technologies have always been with us while we were actually without them two decades ago. However, when we look back at the education history, we can easily recall that the earliest formal teaching was through “speech” in ancient Greek.

Writing was the other game-changer in education especially after the invention of printing machine in the 15th century. The use of blackboards started at around 18th century. With the betterment of transportation systems, the postal service led to the starting of the first formal distance education through correspondence in 1858. Although the 19th century saw the invention of the radio, it did not become popular in education.

In the mid-20th century, the US Army introduced the overhead projectors for training, which made them a part of lectures in schools as well. Television was first used in education in the 1960s. It was not in the form of lectures but mostly in the form of documentaries. In time, audio- and video-cassettes were introduced, which made it possible to review the material again and again.

            In the 1990s the cost of creating and distributing video fell completely due to digital compression, the spread of personal computers and high-speed Internet access. In 2002, the Massachusetts Institute of Technology (MIT) offered its recorded lectures free to the public through its Open Courseware project.  YouTube started in 2005 and was used for maths education with recorded voice-over lectures using a digital blackboard by The Khan Academy in 2006. 

The speed of technology has a huge effect on people’s lives and, thus, also has a big impact on people’s needs. Therefore, education has to make changes in its goals, audience, content, design, management, evaluation and methods to account for new lifestyles and job expectations. Educational technology (EdTech /ET) is also required to cater for these changes in the education system and in our daily lives. Therefore, it has to update itself on how to provide more timely and effective learning environment for the audiences by taking their interests and characteristics into account. The changes in approaching to EdTech can easily be seen in its definition change in time.

The 1977 AECT definition of ET reads: “Educational technology is a complex, integrated process involving people, procedures, ideas, devices and organization for analyzing problems and devising, implementing, evaluating and managing solutions to those problems involved in all aspects of human learning.” (AECT, 1977, p.1, as cited in Reiser & Ely, 1997, p. 68).  In this definition, educational technology is considered as a complex process but without much explanation why it is so. In addition, it does not provide a clear framework for educators. “Procedures” is mentioned but we do not know what exactly they are. However, the definition views EdTech as a process whose components are people (the target audience), procedures (instructional design), ideas (innovations maybe), devices (the new technology) and organization (the school or the company). Within this process, the aim is to analyze the problems (needs analysis), devising (instructional design), implementing (technology leadership maybe), evaluating (whether goals are achieved or not) and managing (rethinking the whole process) solutions to any kind of problem people face. This definition requires more clarity but at the same time it includes the concepts that we have been talking about educational technology. The 1994 AECT definition of ET reads: “Instructional technology is the theory and practice of design, development, utilization, management, and evaluation of processes and resources for learning” (AECT, 1994).

The 1994 definition replaces “educational technology” with “instructional technology. I guess, people understood instructional design should be emphasized as probably while educators were trying to integrate technology during those 17 years, they realized that this process required a good instructional design rather than just bringing in some devices into the classroom. The term “device” was taken out most probably because the educators grasped the idea that devices themselves actually were not a catalyst for learning. From the “resources”, I understood that educational technology should utilize any kind of available devices – be it a ruler or a video on area calculation. Also, “theory” was added to the definition, which meant that educational technology started to be seen as a branch of educational science. However, the purpose and “how” part of the definition lacks clarity.

The 2008 AECT definition of ET reads: “Educational Technology is the study and ethical practice of facilitating learning and improving performance by creating, using and managing appropriate technological processes and resources” (Januszewski & Molenda, 2008, p. 1). The 2008 definition went back to “educational technology” from “instructional technology” after 14 years, which was also criticized by Richey (2008) in terms of its de-emphasis of instructional design, viewing it as a stray from systems approach. However, the addition of the purpose “facilitating learning and improving performance” was important in terms of considering technology as a catalyst rather than a magical product that enables learning with a touch. Although the term “appropriate” was criticized by other researchers like Hlynka (in Simonson, 2008), I think it emphasized the use of necessary technologies rather than the popular ones. In the same way, the definition says “technological processes” rather than “technological products”, which seemed to make the distinction between necessary and popular.

The 2018 AECT definition of ET reads: “Educational technology is the study and ethical application of theory, research, and best practices to advance knowledge as well as mediate and improve learning and performance through the strategic design, management and implementation of learning and instructional processes and resources” (AECT, 2018 in Hastings & Bauman, 2020).

The newest definition of educational technology is more explanatory in terms of what educational technology is by stating that it is “the study and ethical application of theory, research and best practices”. The purpose of educational technology in this definition includes different concepts from the previous ones. “Facilitating learning” is replaced by “to advance knowledge” and also expanded by “mediate and improve learning and performance”. This definition also covers the “how” part of educational technology through “strategic design, management and implementation of learning and instructional processes and resources.” The addition of “instructional processes” indicates that again there is a need for good instructional design when using technology for learning.  

 

As Dewey (1910) and Jonassen (20002011) and others have argued, the emphasis should not be on what to think but how to think. The job of the teacher is to get students to think, and that means getting students to doubt, to be uncertain, to be perplexed or even to be confused. It is in such moments when learning (stable and persistent changes in what a person or group of people know and can do) can occur. The job of the teacher is to get students to have questions—to admit that they do not know or understand, to commit time and effort to gain better understanding, to consider alternative perspectives, and to reflect on their progress (Spector 2018).

Going forward, the focus should be on learning rather than on technology. What educational technology researchers should be doing is not inventing clever ways to use a new technology or clever terms for things other scholars thought of decades earlier. We need to do what Robert Gagné (1985) argued was the task of educators and educational researchers—namely and simply, to help people learn.

 

What has been learned from educational research and learning theory in the last 100 years? Assuming that some things have been learned, which ones have been implemented on a significant scale for a sustained period of time, and what impact, if any, have they had? Perhaps I will be chastised as a modern day luddite for saying the following: It is not clear to me that educational technologies have improved learning and instruction on a large scale for any sustained period of time; the nearly constant emergence of new technologies has only created the new problem of learning to use those technologies effectively in support learning, to borrow a line from Dijkstra’s The Humble Programmer (1972). What progress are we making in terms of using technology to improve learning and instruction? Is it a lot? A little? In isolated cases? At great cost? At a disadvantage to some? What do you think?

Taken together, all of the earlier definitions of educational technology stated above leaded us to ponder on the way how we look at EdTech in the eyes of learners not from the eye of technology in deed.

Educational Technology is systematic study of ever-growing methods and techniques based on scientific knowledge, actualizing and evaluating the goals of education by accessing multifaceted tools and facilitating learning by meeting the deficits of instruction and optimize them in the eye of learners and theory in regard of ethical, transformative and facilitative enhancement of lifelong technological processes and learning resources.”

In a nutshell, educational technology aims to improve performance and facilitate learning by means of technological tools as well as redesigning and redefining instructional plans as to develop performance and minimize the gaps between theory and practice in the field of education as Kocoglu and I stated in aforementioned definition above.

 

2.      Educational paradigms and their effects on ET.

Education is not limited with classroom and its settings, it is a process of cultural transmission and dynamic system that is effected by theories and philosophical trends. Underlying theories are radically different but those made contribution to another to shape each paradigms as necessitous and pending developments in technology and human performance interactively. Learning is a content change in behavior in the world that we unlearn and relearn the things surrounding us. Behaviorism that reflects learning ropes of philosophy in the movement of modernism in late 19th and early 20th century.

 

Theoretical background of educational paradigms come from behaviorist, cognitivist and constructivist learning theories and principles. Ertmer and Newby (2013) stresses that instructional strategies that need to be fitted with the theory and instructional objectives need to offer optimal means to construct instruction that facilitate learning. Reigeluth (1999) emphasized the need for new paradigms in teaching and educational field and their impacts over the theory of instruction design (as cited in Çağıltay and Göktaş 2016). Much analysis needs to be done before full understanding of extent of design oriented and description oriented theories because they are quite different as like natural and artificial sciences. They both have different objectives and research methods;  specifically, description oriented theories help us to figure out how and why instructional theories work by applying probabilistic methods but they do not offer any single prescription or cure comparing to design-oriented theories.

 

Taken together, Schunk outlines (1991) five questions that distinguish each learning theory from the others by listing them regarding to the distinct viewpoints; behaviorism, cognitivism and constructivism (as cited in Ertmer and Newby 2013). The questions mainly focus on how learning occur, and factors influencing learning and transfer of knowledge as well as expanding the list how instruction could be facilitating and well structured. These theories serve same instructional methods with different terminology and intentions. Theory of Instruction has been played a critical role in one’s learning as a behavior that stimulates recall of prior learning by enhancing retention and transfer by comparing critical features from instructional design perspective and performance improvement  is effected by especially with proliferation of use of web 2.0 tools, learning styles and new trendy teaching methods that apply the tenets of constructivism.

 

Hence, gaining learners’ attentions is one the emergent component of Gagne’s Theory of Instruction (as cited in Driscoll, 2005, p.349). More significantly, every individual has different type of learning styles so it is crucially important to aware how to present an input effectively in order to prepare learners to offer feedback or to ask for a demonstration to check the comprehension. Gagne’s Nine Levels of Instruction provides us a step by a step approach that can help trainees and facilitators structure their training so that the target learners get most from their learning opportunities. This part of paper aims to take a brief look at instructional theories of Gagne (1985) and Ausubel’s Meaningful Learning and Schema Theory (1963) by explaining the relationship between instructional theory and learning theory in detailed.

 

As clearly stated in Driscoll’s book titled “Psychology of Learning for Instruction”, learning occurs whenever the conditions are ripe and it proceeds continually however, instruction can be defined as the deliberate arrangement of learning conditions to promote attainment of some intended goals (Driscoll, 2005). There are some strategies to gain attention such as using intonations and adjusting volume of your voice, demonstrating a warm-up video on the topic of instruction, or using some true/ concocting stories. Next level is to inform learners about what they need to learn and why they need to learn it. Explaining to the learners how their knowledge will shape and what outcomes they will get at the end of the course is an effective way of informing level. After that, matching and connecting new information with the previous knowledge or topics learnt before can be used to stimulate learners to recall of prior learning. Verbal clues, active learning and verbal instruction that suit different learning styles are good to organize information in a logical way for the fourth level called “presenting the stimulus”. Furthermore, semantic encoding is another way of retaining the input through analogies, storytelling, and using graphic organizers so that the alternative way of retaining knowledge is given thoroughly. To elicit, a role play or presenting a demo of what is learnt can be used as a practice of “responding level” and it also gives instructor an opportunity to observe one’s progress and outcomes of a new knowledge. Finally, giving feedback, assessing performance and enhancing retention & transfer are the last three levels of instruction by Gagne (1985). Short tests, pop-up quizzes, questionnaires, and completing a KWL chart are the good examples of assessing performance of learners. Moreover, there are many ways to do this as an instructor but the general idea is to create a learning environment where the learners are committed to process new knowledge of information and transferring the output to the other source of knowledge.

 

  Notwithstanding, if we try to illustrate social formation of mind, Lev Vygotsky would be the Mozart of psychology with his fundamental role of social interaction in the development of cognition. He believed that society plays a critical role in the process of making meaning and wrote numerous articles and ten books before he passed away in his late 30s in 1934 (Vygotsky,1978). There were few differences between Piaget and Vygotsky and those were based on internal influences that stressed by Piaget’s cognitive development and external influences that was the focus of social interaction by Vygotsky. To Piaget, the power engine of cognitive development was the mismatch between prior knowledge and current experiences or the tension between one’s beliefs in one’s experiences. Whereas, Vygotsky emphasized that all children and humans experience continuing development and there are no set stages for this development; it starts with birth and ends with death. In addition, learning is possible before a true set of development and it is a collaborative process with social interaction between two people bur not one sided. That was one of the commonalities between Piaget and Vygotsky since they both strived to characterize cognitive development. The term “cognition” is defined by just thinking or rational thoughts, in other words; it is the manipulation of ideas inside our brain. Those ideas are reflected by spoken language as a part of social process both formally and informally.

More specifically, children are sponges so they can take every input surrounding them both socially and environmentally, then they can internalize that input into cognition with their way of thinking. Once cognition has been achieved the next goal starts with higher order thinking that includes more complex cognition and it is based on prior knowledge with a set of lower order skills. That performance of cognition becomes possible with cerebral cortex however, ability to engage that capability is learned through social experiences or the culture around us. Furthermore, it is crucial to define the standard way of assessing a child’s mental age since we can only find out what abilities have developed but there is no clue for what will develop next. Hence, there is a gap between child’s actual developmental level and higher level of potential development through problem solving with the help of a more knowledgeable other (MKO) or an adult guidance. That development refers to learning and processing information as well as acquiring abilities for thinking (Vygotsky, 1978, p.83). It can be argued further, of course, that while a child is scaffolding capacity may be involved in understanding the input, and all learning is through active construction of knowledge in its social borders; this view can be referred to  Kantian perspective of constructivism. Applying this view to education, the role of MKO or an adult support in learning is highly effective unless learning is accepted on trust or checked its validity by differing from Radical Constructivism (Olssen, 1996).

 There are numerous methods and models lead educators and learners into technology-driven society which is an indispensable outcome of content based curriculum. However, there are repositories of varied information and it is challenging to include necessary content into curriculum and design the lessons in interdisciplinary system of 21st century skills of education. Language teachers in this century needs to facilitate learners to be an autonomous and self-regulated as well as knowing things surrounding us and how they are related with each other.

In addition, Piaget and Bruner, Vygotsky (1962, 1978) also emphasized the importance of this developmental process and they believed that learner’s intellectual development could only be fully understand through socio-cultural environment in which one’s development was occurring (Hirumi, 2002).

2.1   Learning in History

To begin with epistemology of learning, empiricists, for instance; Aristotle, believed that source of knowledge comes from the sensory experience while nativists hold the view that knowledge is innate. On the other hand, rationalists such as Plato, bend towards that mind is actively constructs knowledge by recalling and discovering even if later rationalists differed on some ideas of Plato. From this perspective of knowledge, instructional design urges upon how to structure and encode new input by recalling that is already known in order to facilitate learning.

From the lenses of Objectivism, meaning is perceived as an independent of the understanding of individuals whereas Interpretivist perspective emphasizes that knowledge is constructed and our mind interprets sensory data and meaning depends on individual understanding (Gibson, 1966). Similar to Interpretivists, pragmatists also ponder that reality is constructed through social context but thought is governed by an individual perception in understanding this reality. 

Within the harmony of Behaviorism and Nativism which was dominant in 1950s, I have series of observations from my classes reflecting the reality of innate biological endowment and response behavior. Referring to Chomsky’s Universal Theory, human beings have an innate capacity of learning or acquiring the language they exposed to as well as encoding syntactic rules and principals. Personally, I have experienced in one of my classes; the child said: “Teacher drink water go” instead of uttering “Teacher, may I go to drink water”. This led me to ponder about set of unconscious constraints of English comparing my example with the other child, whose father is English, saying “Teacher, may I go to the water fountain to fill up my bottle” with her British accent.  This stance clearly goes in the same line with Chomsky’s’ UG framework; “The acquisition of grammar is only possible if it is guided by some kind of innate structure…” (as cited in Walt, 1991, p. 5) In addition to this point of view, it is a kind of complex work for adult learners I comparison with an adult speaker of English. To set an example, one of my college friend from “State University of New York” was having trouble in usage of spoken English “wanna”  “I want to go to Walmart” > “I wanna to go to Walmart” as a clear example of fossilization instead of the generalization from the language she heard even though most adults internalize this knowledge automatically and subconsciously. Therefore, instruction is structured around the target input and practiced through reinforcement.

Supportively, as Fahim and Mehrgan enumerated the pros and cons of behaviorism in their article, it is hard to employ behavioristic ideas for adult learning. (Fahim & Mehrgan, 2012, p. 160) Atkins’s term which is used in socio-cognitive perspective “In the head and in the world” ( cited in Fahim&Mehrgan, 2012, p. 160) outstandingly clear our minds on  how social and cognitive characteristics  has an effect on acquisition. We could refer that our methodologies in teaching is commonly based on rule memorization and translation rather than applying communicative needs. It basically relies upon awareness in language learning more than memorizing rules. I strongly believe that as teachers we can do trendy theories based on SLA, but we need to teach how our students could construct their own reality of learning based on cognitivist constructivism by crystallizing impacts of their social and cultural contexts different from classrooms to worldly conditions.

According to Driscoll’s article (2005), which discusses Radical Behaviorism” by the paradigm of “black box” referring to understanding behavior and learning, from the lenses of B. F. Skinner in 1950s, vividly depicts that nothing can be known about what goes on inside. As Skinner distinguished respondent; involuntary reaction to a stimulus and operant behavior that inherently emitted by an organism, behavior reoccurs if it has been rewarded or reinforced depending on usefulness and effect on the behavior. It is crucial to re-emphasize the contingencies of reinforcement for instance; giving a class dojo point to a student who does an extra work and do book reports motivates other students to read and do extra work to get more dojo point in order to change the avatar of their dojo monsters so that this behavior enhances the probability of functions however it might also serves as counterintuitive when a student gets minus dojo point from his or her misbehave or not completed task. This happens because the student perceives the reinforcement as a reward with its positive connotations based on relativity of reinforcers. To determine which reinforcers are the most effective depends on the instructional design by arranging environmental conditions to make input comprehensible and meaningful. However, this principle does not refer to the behavioral principal of punishment. As exemplified above, giving minus dojo for each misbehave or missing homework may result in more misbehave or aggression in behavior relating to psychological constraints.

 In addition to those already mentioned, works of  constructivists are based on “creating meanings” from experiences and much of what needs to be learned requires advanced knowledge in ill-structured problems  as described by Jonassen (1991) because the learners acquire knowledge better when there is no biases and misconceptions (as cited in Ertmer & Newby, 2013, p. 57). Besides our own interpretation of these principles of learning, we could conclude that there is no specific prescription of best approach or one approach is more efficient than the others. As Akgun’s (2020) emphasizes in his course named “Readings in EdTech”, the best answer is “it depends” because there are numerous factors affecting learning in this constantly changing needs of community as well as Snelbecker (1989) that was “collecting cherries” referring to eclectic approach which shed light on instructional designers in a practical way (as cited in Ertmer,1993).

To clarify, there are certain key elements that differentiates age of information and industrial revolution, yet the results of main changes in teaching by means of team building, problem solving, and critical thinking, communicating, taking responsibility, and being able to adopt different point of views. Furthermore, people have limited time to learn more things and they need to demonstrate or reflect what they had as an outcome to the target audience. It is questionable whether our education system and teaching methods will meet the requirement of this need or there will be a need to make radical changes in our education system. In order to answer this question poses in our mind, we need to look over educational paradigms in Turkish education system closely. It is clear that learners have different perspectives and styles in learning and building their knowledge through traditional way is not always a good strategy to follow. Students’ evaluations are done depending on a ranking system and standardized education categorizes the students by their level of success and it is also designed to rank them in order (Reigeluth, 1994). Educational system design (ESD) is dealt with changing that automatized manpower as residuary results of industrial revolution over the working class (field dependent) and reformation of this system design requires process and analyzes the needs of learners by adopting a learning oriented and evolved paradigm rather than focusing on only cognitive domains but adopting skill development for ill-structured cognitive tasks as an holistic way. Terminally, all those aforementioned paradigms have contributed all the theories developed for instructional design regarding to the notion “Equifinality” that stands for more than one acceptable ways to strike a bargain.

As it is shown in the matrix table 1 below, the outline of educational paradigms impacting ET was summarized and presented in a matrix in EDT6003 class by Assoc. Prof. Dr. Akgun.

Matrix of Paradigms

Prominent

Theorists

Focus on Learning

Teacher Role

Student Role

Assessment &Evaluation

Epistemology

 E.T.

Method

Radical Behaviorists

·    B.F.Skinner,

·    J.B. Watson

·          Stimuli-Response

active

passive

·    Reference-based

·    summative

·    objective

Books, films

One direction-informative

Direct instruction

Lecture

Conference

Programmed inst.

Cognitivists

·    D.P. Ausubel

·    R.M. Gagne

·    B.S. Bloom

·          Cognition

active

active

·    formative

·    objective

Concept maps, animations

Making connections

Pre-new knowledge

Discovery learning

Expositive learning

Constructivists

·    D. Jonassen

·    J.S. Bruner

·    J.D. Bransford

·          Real Life like situations

·          *situated

·          *context

guide

Active

knowledge

 builder

·    Performance based

·    Subjective

·    Heuristic

*authentic

*CTGV (Jasper, Woodbury Series, interactive videos

Anchored Learning

Problem Based Learning

Project-based learning

Situated learning

Eclectic Paradigm

J.H. Dunning

·          Internalization

·          Real life examples

active

active

·    production based

·    holistic

IB constructs

Value-creating Production activities

Connectivists

G.Siemenrs

S.Downes

·          Learning is a network

Modeler

Network Administer

Curator

 

Active and reflective

·    Reference based

·    Subjective

MOOCS

C is behaviorist but nearly constructivist (artificial intelligence needed) outnumber/asynchronous

Blogs, social networks,Podcast,LMS

Experience-activity

Collaborative research

Journal submissions

                       Table 1: Outline of educational paradigms

 

 

 

 

 

 

 

 

3.       Instructional design (ID) and ID Models

 

The field of Instructional Design (ID) is one of the important aspects of human performance and its development and it is also redesign of task oriented feedback and implementation of efficient and effective solutions to human performance problems. Instructional Design is a systematic process that makes the acquisition of knowledge and skill more efficient and system is defined as an integrated set of elements interacting each other in a “dynamic, cybernetic, synergistic and interdependent” way (as cited in Gustafson&Branch, 2002). In order to internalize ID process, the characteristics and their connections need to be scrutinized in terms of system’s goals and objectives. ID approach combines three phases; design, develop and evaluate. Each element is interdependent to one another to actualize the goals of the system so it makes the system synergistic as a whole. Then, monitoring the environment and changing conditions depending on the needs make the system “dynamic” and communicating with the other individual elements in an efficient way makes the system “cybernetic” as defined clearly in Gustafson and Branch (2002).

 

As Morrison, Ross, & Kemp, (2004) state that ID models adopt a systematic approach of implementing the process for a specific educational initiative and ID model is a framework of guide and allow learners to take control. On the other hand, first attempts of ID model was originated from the demands of US Army and use of instructional system design (ISD) was accepted by industrial and commercial trainings in 1970s (Branson, 1975). In addition, Branson’s design phase II  (1975) was prepared ,which based on his inter-service procedures, for “Naval Training Device Center Army Combat Arms Training Board”, and the model’s instructional objectives provided precise learning objective: “must be able to do” and emphasized the actions must perform to be satisfactory in a field environment. This approach precisely refers to behaviorism as we analyzed the statements in the objectives written imperatively so the model represents a rigorous and disciplined manner of design.

 

From the perspective of practitioners, Seels and Glasgow’s ISD model focuses on project management, interaction and revision followed by a linear design as like Air Force, Kemp, Morrison and Ross, and Dick and Carey. Whereas Kemp, Morrison and Ross Model and R2D2 Model adopt more flexible nature of design, and focus on process and product oriented approach with rapid prototyping, The Reiser and Dick Model (1966) presents a linear model which has three phases; needs analysis, instructional design management and implementation and evaluation management (Seels and Glasgow, 1998). Besides, most of the ISD models are the variations of ADDIE (analyze-design-develop-implement-evaluate), this process presents conceptual components of ID and it involves making needed changes so it follows an iterative process within its self-correcting nature Notably, there are spread of variations in ID models and applications so it is challenging to select a facilitative and creative model, which occurs in reality, for the teaching professionals. In a like manner, rapid prototyping can be built as model of system to design and develop the system itself in order to test various design features in a quick way. One of the most important aspect of rapid prototyping is alternatively based on problem discovery but not problem solving (Tripp and Bichelmeyer, 1990).

 

ISD is connected to the theories or in other words; paradigms with its iteractive, recursive and reflective processes. The models are also categorized as “Classroom-oriented (ASSURE Model), Product-oriented (rapid prototyping), and System-oriented (Dick and Carey Model) because their target audiences vary for instance; The Reiser and Dick and Kemp, Morrison, and Ross models are developed for teachers while the Dick and Carey Model is intended for novices. These models provide operational frame for instruction to execute it systematically. The common grounds of ID models are to determine learning outcomes, teaching strategy and material development whereas past researchers have found that the least importance is given the costing accounts and distinguishing non-educational options. Clearly stated, these characteristics of instructional design shape our perceptions and predictions about the model that might fit with our learning objectives and outcomes but is it not possible to make definitive judgements in learning development. It might be helpful to implement small scale, design and development based projects that runs flexible models regarding the needs of the field and its axiology in an efficient, effective and appealing way.

 

 

 

4.       Research and Research Trends in ET

We would like to examine trends in educational technology (ET) in two parts: The trends in the world and Turkey in the following statements.

The field of educational technology deals with designing, developing, implementing and evaluating the learning and teaching processes. Advances in technology present new gadgets, software and ideas that can facilitate learning processes. Therefore, it is important to be aware of how these changes affect research trends in Educational Technology, what kind of studies have been done, what the most popular topics are and where research is heading for.

 

The most common method to identify the trends in a given field is to do an in-depth analysis of articles in academic journals. Chen et al. (2020) did a detailed analysis of 3,963 articles published between 1976 and 2018 (4 decades) in the Computer & Education journal. They found out that the most popular topics were “Context and collaborative learning (7.49%), E-learning and policy (6.61%), Experiments and methodologies (6.01%), Human–computer interaction (5.31%), and Social network and communities (5.19%).” They also studied which countries contributed to the journal with which topics. According to their findings, the top contributors were “the USA (78), Taiwan (76), the UK (56), Spain (43), and the Netherlands (41).” There were some interesting findings as well, stating that Turkey was more interested in experiments and methodologies while Taiwan was active in context and collaborative learning. Regarding themes, Blended Learning, TAMs and Game-based Learning have spurred interest since 2003 and, thus, this trend will seem to continue.

Although Chen et al.'s findings revealed that topics like Virtual Reality, Context and collaborative learning, MOOCs and human-computer interaction have been in decline since the 2000-2003s, we think collaborative learning and MOOCs still have a potential as there is a need for more accessible education. Virtual Reality is still expensive, its equipment is heavy, and the programs it offers are limited in scope, which makes it inaccessible to a wider audience, so its place in education will continue to be uncertain for a couple of years. In our opinion, human-computer interaction research has declined because it has transformed into machine learning and artificial intelligence studies as well as the Internet of Things studies. Another resource for understanding the trends, problems and solutions in Higher Education is the Horizon Report done by the New Media Consortium (NMC) through conducting panels of experts from higher education. The Educause Horizon Report: 2019 Higher Education Edition  classified trends in three categories: Long-term, mid-term, and short-term (may become ubiquitous or transform into a new iteration of a previous trend) as seen in Figure 1 & 2.

 

 

 

 

Figure 1. Key Trends Accelerating Higher Education Technology Adoption

Figure 2. Key Trends

 

The 2019 expert panel agreed on two long-term trends: rethinking how institutions work, and modularized and disaggregated degrees, which are expected to be effective in decision-making processes of how higher education reaches its mission and how students can have more control over their learning. According to the report, the mid-term trends are more pragmatic, which can lead to more collaborations with the industry.  One of the most significant trends is, in our opinion, measuring learning. Institutions today have a huge amount of data that they don’t exactly know what to do with, so they may use learning analytics for assessing, measuring, and documenting learning in a new perspective. Another point that the panelists agreed on is that blended learning will remain as a short-term trend.

 

There are two recent articles that review the research trends and issues on educational technology. One focused on the articles published in the Turkish Online Journal of Educational Technology (TOJET) from 2012 to 2018 by Bozkaya, et. al. (2019) and the other focused on postgraduate programmes in the field of Educational Technology (ET) in Turkey between 1996 and 2016.

 

The article by Bozkaya et. al. (2019) revealed that in the last 7 years 560 articles on Educational Technology were published, however, the number of articles dropped year by year (starting from 130 and falling to 59). Almost 79% of the articles focused on higher education students and 50% of the articles were related to Social Sciences. Their interesting finding was that during those years, researchers studied more on language learning. When it comes to themes, media and design-development were the most popular ones, identifying knowledge, skills, attitudes, satisfaction and achievement levels of the participants. Another interesting finding was that there were more studies regarding the evaluation aspect of the field. Constructivism and related theories were the most used theoretical background in these studies. The studies mostly were about Web 2.0 tools and Web-based learning environments between the years of 2012-2018. The review also showed us that quantitative research was preferred the most and surveys and interviews were the most frequently used data collection tools.

 

Aydemir & Can (2019) reviewed postgraduate theses between 1996 and 2016. According to their research, the trend has moved from “learning environment” to “emerging technologies and acceptance of emerging technologies”. The lesser interest in social, cultural and political topics was an interesting finding in our opinion because education is affected directly by these concepts. According to the article, studies increasingly focused on the “Teacher/Instructor” and “Learner” themes, especially in higher education with a dominance of quantitative research.

Another interesting finding by Aydemir & Can (2019) is that there were not any critical research studies. “According to one of the most recent trend studies conducted by Reeves and Oh (2017), there were no papers published in ETR&D in a 25-year period with critical or postmodern goals. They concluded that this finding could be attributed to insufficient coverage of critical perspectives in the curriculum of ET doctoral programmes” (Aydemir & Can, 2019). As can be seen in the two articles, the trending topics in Turkey seem to follow the world trends which seem to focus on emerging technologies. As Aydemir & Can (2019) mentioned this can be due to the easy publication of articles including these trendy topics and also the powerful agents (thesis supervisors, leading academic publications, leading academicians) have an impact on the trends. We guess that the new trend will be about “distance education” as all schools in the world have made a transition to online learning due to the pandemic. The pandemic may also open the way for more research on personalized and/or adaptive learning through intelligent tutoring systems with/without Artificial Intelligence and Learning Analytics. Due to the fact that the coronavirus may not go away, every school will have to offer online lessons either fully or in hybrid form.

 

Higher education will continue to be the focal point in the future as it is easier to do research in universities than K-12 schools, allowing more freedom in terms of getting consent from students, parents and administration. However, online learning in nursery and primary schools can be studied as well since we have seen that there is a gap here. Most of the studies on distance education aim at adults and young adults, however, young learners are completely different in terms of teaching and learning methods.

 

We were expecting that Mobile Learning Environments would be one of the trends, however, it was the contrary.

 

It is argued that the variety of definitions for mobile learning environments (MLEs) has offered little to educational technology research (Grant 2019), insufficiently explaining the active ingredients (Clark 1983) and ineffectually identifying their unique affordances (Reeves and Reeves 2015a, 2015b).

 

Finally, researchers in the U.S. and Korea who will be designing, implementing, and evaluating MLEs should consider the following in their studies: (1) mobilities of technologies, including functionality and affordances (e.g., communications, curation, entertainment, personal organization); mobility of learners with plans to prevent fragmented knowledge (Traxler 2010) and scaffold learning (Hill and Hannafin 2001) through networked communities; and mobility of learning that may be place-based (Zimmerman and Land 2014) and occurring at different times and places (Tella 2003). In addition, researchers need to address current faults in existing MLE research by planning implementations with longer durations (cf. Sung et al. 2015a; Sung et al. 2015b), reporting research that fully describes pedagogical theory (Bano et al. 2018; Baran 2014), designing methods that focus on effects over perceptions (Alzahrani and Laxman 2016), and consider ethnographic studies that follow learners’ everyday learning (e.g., Caron and Caronia 2007; Cui and Roto 2008).

 

We have seen that even synchronous learning was not as effective as we thought when it was done every day for a couple of hours. Of course, there is also the question of how prepared the teachers were in terms of materials and online teaching methods and how prepared the students were in terms of having the necessary equipment such as cameras and microphones, and having access to the Internet. There may be a need for more research on cultural, social and political factors affecting this field as well since when the world totally moved to online learning, as far as I see, there were some similarities and also differences among the learners, teachers and institutions. These can be studied in order to see whether online learning theories are one-size-fits-all or not.

 

 

5.      Learning from multimedia, theory, types of cognitive loads, and principles/effects of design in multimedia

Educational technology and instructional design have notable impact on students’ motivation and commitment learning performance by reshaping various methods and strategies. As one of the innovative instructions that provide multidimensional aspects in learning, multimedia enable learners to practice contextually and go beyond blackboard by means of its quality and function as a medium of instruction. Specifically, having adequate vocabulary knowledge in a foreign language is one the main determinants of how well learners speak as requirement in mastering the four language skills; reading, listening, writing and speaking. Generally, only words and their associated meanings in a text-only format are used to be presented to students as a traditional way of teaching in foreign language classrooms. However, with the development of technology, multimedia such as adding visual text, spoken text and graphics on displays manage learners’ retention and comprehension of input.

 

In the suggested readings on multimedia learning, Mayer (2008) approaches the relation of educational research and theory as one way street, two way street and dead end as like the metaphor of “ivory towers”. He simply tries to explain how learning works in real life situations by understanding how one’s brain work and perceive.  Cognitive theory of multimedia learning is one the most robust theory that is because it is evidenced and research based as well as its proximity to the problems in real life settings.

 

To clarify, we need to seek to design instructional massages that are evidence-based, theory grounded and outcome focus by taking into consideration its ontology, epistemology and axiology. In addition, it is crucial to distinguish difference between theory and principle, for instance, Cognitive Load Theory, which was developed by Sweller in late 1980s, is based on design implications of long term (no known capacity or duration limits) and working memory (consciousness) regarding to element interactivity, which emerges depending on the demands in working memory, is related to what extend instructional design is effective (Paas et al., 2003).  Element interactivity is driver of intrinsic cognitive load and there should be simultaneous interaction to make it comprehensible. Low-element interactivity is defined as little interaction between elements and learned independently. Sweller and Levine (1992) worked on means-ends analysis on conventional problems to reduce cognitive load as like worked examples first reported by Cooper in 1985s.

 

Multimedia (MM) presentations as an instructional material are helpful to stimulate senses such as hearing and vision by means of mediums as text, images, animation or audio (Wang et al., 2011). In this taxonomy,  cognitive theory of multimedia learning (2002) describes eight principles based on evidences on researches in the field of education that guide educators axiology of designing instructional plans regarding to learners’ performance in developing certain skills rather than merely being a theory. The similar agreement comes from Mayer (2011) as he stresses the use of  multimedia as instructional material to foster learning and learning depends on cognitive processing that attributes relevant material and mental representation as well as integration of these with existed knowledge from long term memory (Mayer, 2008).

 

Apart from valuable impact of applying multimedia presentation in language classes, one of the prominent characteristic of multimedia is embracing student centered approach referring to learners’ needs in designing instructional materials (Clark &Mayer, 2008). Principally, multimedia presentation deals with certain cognitive processes; selecting, organizing, and integrating so that the learners can create schemas and build the connections between verbal and visual channels in order to make meaningful chunks in working memory and build knowledge. The process of interactive multimedia for language learning is demonstrated in the following figure 1 below.

Figure 1. Framework of Multimedia Learning (Mayer, 2011)

As it is presented above, students figure out words and pictures from multimedia presentation and the words are received by ears and visuals are perceived by eyes. This process is called “selecting process” and those demonstrated “text and visuals” or “sound and images” are linked to the working memory and integrated in the memory. Terminally, learners integrate verbal and pictorial model as prior knowledge based on the input taught through multimedia learning.

 

Cognitive Load Theory (CLT) is the cornerstone of educational psychology and it is very important in terms of guiding design of multimedia and teaching materials effectively.  Educators need to take into account for the fact that learners are constantly under high cognitive load especially in online learning environments nowadays. The cognitive structure of working memory is limited as Miller (1956) stated that our working memory can hold about seven items and process only three or four items of information simultaneously. In addition, Sweller (1993) defined CLT as a mental state in which new information exceeds learners’ working memory capacity and impedes information processing. So, how does learning a new language differ from learning other subjects?

 

Actually, the answer of this question can be explained by referring three types of cognitive load which I will touch them one by one in this week’s blog. As Dylan Williams, a professor emeritus of educational assessment defined CL as “the single most important thing for teachers to know”, language learners need to deal with novel information that means “new information” such as an unusual sight, an uncommon smell, a strange sound or an unexpected touch. Language learner’s brain takes immediate note of an information because it is not usual or familiar, so it might be threatening and identified as early as possible. That’s why native speakers of a language deals with that information as it is biologically primary task or a skill that reduce cognitive load. We all have not evolved to learn a second language in the same manner we learn our native language. That’s the reason that the instruction should be given wisely to reduce the working memory load and information should be given integrated mentally avoiding split-attention. Working memory is limited when we process novel information but there is no limit in processing familiar information from long term memory.

 

In addition, our brain processes information through dual channels; auditory and visual in order to process information from our sensory memory however each channel has a limited working memory capacity and this limitation is directly relevant to instructional design and needed to be considered by the teachers who are planning and delivering products and experiences as well. In total working memory, there is a free capacity supports learning with germane load, extraneous load and intrinsic load. Our teaching methodology effects our working memory in terms of germane load which is increasable. On the other hand, extraneous load is reducible by instructional design referring to “usability” of teaching material and it is important to have it less complicated and well designed. It is also highly related with learner’s perception when the content first introduced.

 

Lastly, intrinsic load is like a surfboard so it depends how the learner hangs five like a surfer. From this metaphorical annotation, we can conclude that intrinsic load cannot be controlled by the teacher since it depends on the learner’s experience himself while learning. Nevertheless, this load can be irreducible by the instructor by analyzing the learner’s needs, learning style, and difficulty level of content (Kalyuga, 2011). To put simply, cognitive processing is prerequisite for meaningful learning and this can be supported by pre-training the content without having irrelevant data referring to Coherence principle, and highlighting the important elements in teaching material (signaling principle) and making them clearly demonstrated and presented. I believe that it is not possible to separate germane and intrinsic load in order to actualize meaningful learning, maybe Socratic Questioning (triple filter test) can be supportive to reduce germane load.

 

 All in all, it is important to map research trends in Cognitive Load Theory in order to get more concrete examples to support these principles with different samples and groups of learners because of complex structure of human cognitive architecture. Sweller’s the most cited article, the 1988 Article, discusses the categories of cognitive loads; intrinsic, extraneous and germane (as cited in Sweller et al., 2019). In a similar vein, Mayer categorizes these three loads in cognitive theory of multimedia learning as extraneous, essential and generative processing and he focuses on these processes stressing more effective learning rather than aiming at only cognitive load as well as reporting study findings with effect sizes.

 

 

6.       E-learning, types of e-learning, trends in e-learning

The first concept of E-learning (the way we know it) was “CAI” which means Computer - Assisted Instruction (Zinn, 2000). According to Khan (1998), e-learning is a delivery method used in distance education allowing the exchange of resources via a network synchronously and asynchronously exchange of resources over a communication network. Khan (2000) emphasizes that e-learning offers a system to the learners and teachers where communication and collaboration among them can be promoted. So, e-learning integrates technology and learning in its simplest form, however it should be noted that technology is a tool rather than a strategy.

Internet use in education and especially higher education has resulted in some important changes in the way learning occurs and led to significant changes in how learning takes place and is communicated. Today the e-learning concept is not just related to technology, but also concerned with learning strategies, learning methods, content distribution and connection (Aparichio, 2016).

The study by Kimiloglu (2017) revealed that in the business sector, most companies would like to incorporate e-learning for their corporate training as a complementary technology, which can be described as Blended Learning. This was an interesting finding as we thought that usually the business sector leads innovation. However, we saw that they have more traditional views than the universities.

 

 

 

7.      Technology integration into education, models, important factors for integration

Integration of technology in education can be characterized with its obstacles as defined internally and externally. Internal obstacles such as perceptions and use of technology with lack of user willingness and confidence whereas external barriers can be exemplified as the shortcomings of accessing hardware and software systems and being laggard in adopting systems (Ryan and Bagley, 2015). Through the process of technology integration, there is a list of needs to be defined with a detailed planning process in terms of having support and guidance, analyzing learners’ instructional needs and readiness of resources in and outside of the classroom. The question of how to integrate technology by utilizing and enhancing teaching and learning process bears in mind over the last two decades in terms of its complexity, trialability and observability. In addition, user believes that using particular system referring to “perceived usefulness” can be reinforced by promotions, reward winning systems by increasing human performance since there are many determinants and extraneous factors impacting system for people to accept or reject information technology. 

 

On the other hand, user’s free of effort in use of technology integration models refers to “perceived ease of use and it builds up a positive-use performance so it is better to have innovators who willingly try new technology and contribute increase in performance (as cited in Davis et al. 1989). For instance, use of e-mail systems and google documents can enable people to complete tasks in an easy way referring to “perceived usefulness” however find these systems easy or complex to use in terms of productivity and performance depends on one’s “perceived ease of use” since individuals need to put their mental and physical effort on that integration.

 

To exemplify, Davis et al. (1989 and Plouffe et al.(2001) conducted  Within-subjects model comparison of behavioral intention to use and use in the context of market field and

 

education in their separate context and participants whereas the findings of these two research were similar in terms of the perceptions of voluntariness which was “very high”. Furthermore, Technology acceptance model (TAM) is regarded as more robust and predictive comparing to other models proposed by means of user acceptance and ease of use (Venkatesh & Davis, 2000).

Furthermore, it is crucially important to provide support services consisting of educational technologists and systems for encouragement for the sake of integration of instructional technologies (as cited in Gulbahar, 2007, p.954). In our view, the most effective element of motivation is the use of reward systems used in institutions for diffusion of innovative technologies. However, use of devil's advocacy or getting an expert opinion; educational technologist in program planning and extent of technology integration into the curriculum are mostly neglected by the institutions.

 As stated by Venkatesh and Davis (2000), TAM2 combines theoretical constructs; subjective norm, voluntariness and image, and cognitive processes; quality of output, perceieved ease of use and demonstrability of results. On the other hand, TAM2 presents the influence of interrelated social forces to use or reject a new technology referring to subjective norm which is described as a person’s perception over the system (Fishbein and Ajzen, 1975). This earliest form of system approach is parallel with continual revision and evalution of models within adaptive systems.

 

 

 

 

 

 

 

 

 

 

 

8.      Big media debate, positions of the big actors, your own view and implications

 

Tech - nol - o - gy (tɛkˈnɒlədʒi) n. pl.

 The application of scientific knowledge to the practical aims of human life or, as it is sometimes phrased, to the change and manipulation of the human environment. (Encyclopedia Britannica, n.d) 

 

The etymology of “technology” comes from Greek word; tekhnologia in early 17th century which is defined as a ‘systematic treatment’. The definition of technology is given above makes us to ponder on what the word “technology” refers and comprises in the field of educational technology. There are two common terms that we have noticed from series of definitions in different literatures in within-case word analysis in corpus of “technology” which are systematic and practical.

 

Besides, influence of technology over student performance has been widely discussed in terms of media and instructional strategy up to now since 1983. In order to gain better understanding, Clark and Kozma’s Big Media debate needed to be reframed and internalized in terms of having an inference why this discussion is crucial for the future of debate over media in learning and method in instructional design. Do media influence learning in a substantial way and what would be the future of this debate? Our perspective on this debate represents the view that there is still more need for research in this design of science in order to analyze method of instruction in terms of two different views put forward by Clark and Kozma.

 

As such we see in their debate of Big Media, Clark (1983) poses that “media do not influence learning under any conditions” while Kozma (1994) supports that media has influence in learning by giving evidences utility of instructional method from Thinker Tools and Jasper Woodbury Series (as cited in Kozma, 1994). Also, in a broader sense, term of “technology” is a respond to societal needs and problems and creating creative attempts in problem solving as reflected by Roblyer (2014).

 

 

 

 

 

The definitions had been done so far underlie this popular debate’s core; media or method of instruction and Clark (2000) indicates that the main source of this debate comes from these variety of definitions and links debate to cost effectiveness. Clark (1983) also creates schism between medium and method and contents that learning outcomes vary depending on the method used as criticized by Kozma. However, Clark and Kozma both have an agreement on evidence does not yet support the claim: media or media attributes has an influence on the cost and efficiency of learning (Clark, 1994, p.27).

 

Whereas, Clark makes a strong claim by stating medium has no impact over learning as contrary to Roblyer’s view on the knowledge of three components; content, pedagogy, and technology (Roblyer et al., 2013). On the other hand, Jonassen (1994) presents the issue by positioning constructivist and integrated approach as well as supports the paradigm by stressing self-regulation and motivation within the integration of media, method and content as opposed to the view of Tennyson who perceives media as a complex structured tool that only used as a cure for instructional design with no effect on learning by itself (1994).

 

Overall, we might accept any reasonable and rigorous research paradigm to test the theory, yet Clark and Kozma have defined the terms; method, media, and media attributes, from different perspectives (Cagiltay and Goktas, 2016). To present our implications over this debate from half-life of knowledge, we assume that big media debate will take it longer because of advances in technology and needs to find solutions for current problems  in the field of education given the fact that different media types and methods from  an open-minded and flexible perspective.

 

9.       Final Thoughts

 

Clearly stated, our perspective to educational technology needs to be away from shortsightedness regarding to the rapid production of technologies and abreast of new methods referring to connectivist paradigm. On the contrary to Everest Syndrome (Roblyer et al., 1988) technology integration is transparent because of new trends in e-learning and grow steadily in as aforementioned in Aparichio (Aparichio et al., 2016). Bridging technology and media without perceiving it as a panacea in education would lead us to sort out the needs and problems in the field by planning, practicing, observing and developing strategy at stake. Based on this comprehensive systematic approach, we, as practitioners, need to develop new ways of giving instruction in synchronous teaching by taking into account of appropriateness of input for virtual platforms focusing on perceived usefulness and ease of use.

 

 

 

 In addition, it is quite interesting that these two variables are constant despite of pendulum of technological developments. In terms of future research in the field based on the aforementioned models, it is not possible to answer the question bear in mind that; “which model of instruction work better?” but purpose of each model of instruction is to increase learner’s performance considering its effectiveness, efficiency and attractivity. Technology in education has ever-changing rhythm as along the lines of Kabat-Zinn’s quote “You cannot stop the waves, but you can learn to surf” so our ultimate goal is to maximize learning by means of technology integration. The last but not least, to better understand technology integration in education, we need to internalize two variables; motivation and commitment.

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

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